Game Based Learning

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Digital Badges Part 1: If you aren’t using Badges…Maybe you should! – Shawn Beard – The TechyCoach

Digital Badges Part 1: If you aren’t using Badges…Maybe you should! – Shawn Beard – The TechyCoachhttps://shawnbeardblog.wordpress.com/2016/10/31/digital-badges-part-1-if-you-arent-using-badges-maybe-you-should/Recently while putting together some online classes for District Professional Development, I decided to reward teacher attendance with Digital Badges.  I had thought about doing this on several occ…
A Guide to Game-Based Learning | Edutopiahttps://www.edutopia.org/blog/guide-to-game-based-learning-vicki-davisA quick look at game modalities can help you approach game-based learning via single- or multiplayer, one-time or persistent, game or simulation . . .
Game-Based Learning: Redefining Engagement In eLearning – eLearning Industryhttps://elearningindustry.com/game-based-learning-engagement-elearningWant to know how Game-Based Learning redefines engagement in eLearning? Check all the ways Game-Based Learning is redefining engagement in eLearning.
8 Principles Of Gamified Learning –http://www.teachthought.com/pedagogy/8-principles-of-gamified-learning/

The Difference between Gamification and Game-Based Learning | ASCD Inservice

The Difference between Gamification and Game-Based Learning | ASCD Inservicehttp://inservice.ascd.org/the-difference-between-gamification-and-game-based-learning/By Steven Isaacs Have you tried to gamify your classroom? Do you incorporate game-based learning into your curriculum? Gamification and game-based learning have become buzzwords in education yet some general confusion still exists regarding what each is and what each is not. I would love to clear up any misconceptions. Gamification Gamification is the idea of adding game elements to a nongame situation. Corporate reward programs are a good example. They reward users for certain behaviors. Starbucks has done a fine job of getting me to spend more money through their rewards program. It’s not the most sophisticated form of gamification, but I am rewarded for making purchases and can earn extra levels by earning stars based on the program structure. Programs like this have added a scoring game mechanic to commerce. In the classroom, gamification has been integrated in a more authentic manner as some classrooms have become a living, breathing game. Gamification systems like ClassCraft add an adventure game layer on top of the existing course infrastructure. Students create a character, play as part of a team, and earn experience points and rewards based on class-related behaviors. Students are rewarded for helping other students, producing exemplary work, etcetera. Likewise, students can receive consequences for behaviors that are inconsistent with the desired the learning environment. Over the past few years, I have gamified my classroom experience using 3D GameLab. My class now functions as a quest-based game where, in liu of a traditional grading system, students work to earn experience points and level up. 3D GameLab is based on research done by Lisa Dawley and Chris Haskell of Boise State University. They have developed a good explanation of how gamification works: Instead of courses consisting mainly of textbook learning and lectures, classes built using game mechanics such as badges, experience points, levels and leaderboards, boost student engagement by allowing students to choose from “quests” and progress at their own pace through a series of educational activities. My experience has been extremely positive, as evidenced by student engagement in my course. I provide a variety of learning paths for students to choose. All quest lines touch on the same learning outcomes but allow students to follow a path that is student driven and passion based. I do not assign homework in my class, yet students would probably say that they (voluntarily) do more work at home for my class than their other courses, thus expanding their learning beyond the 4 walls and 40 minutes of my class. One final note I would like to make about gamification relates to the bad rap I feel it sometimes gets. I believe gamification has fell victim to the fate of many buzzwords. Like anything, poor implementation receives appropriate critique. Many educators have added a simple gamified element to a class without offering a truly gamified learning experience. In these cases, gamification is nothing more than a glorified point system or the incorporation of badges and awards without authentic meaning attached. I would encourage you to not throw away the baby with the bath water. If you choose to gamify your class, please put proper thought into it, just as you would with any other program you bring to your classroom. Game-Based Learning Unlike gamification, game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for years. One of my fondest memories of school was the stock market game we played in one of my high school social studies courses. I learned so much about the stock market by investing with my fantasy portfolio. In fact, as a result of this project, I invested my own money (and encouraged my parents and grandmother to do the same) in Colecovision back in the 1980s. The stock soared after our initial investment and my family cashed in. I don’t think learning gets more authentic than that! John Hunter has received a lot of positive attention for his game, the World Peace Game, which he has been playing with his 4th graders. Others have used his game or adapted it to suit the content of their curriculum. This is a wonderful example of a nondigital game created by a teacher to enhance the learning experience of students. In the digital sphere, game-based learning has seen quite a boom in recent years. Commercial games like SimCity, Civilization, World of Warcraft, Mineraft, and Portal 2 have found their way into many a classroom. When tied to the curriculum, commercial games are a powerful learning tool because they are highly engaging and relate to our students in their world. Game-based learning dates back to the 1970s with games like The Oregon Trail that are geared toward education. More recently, education-oriented games like Atlantis Remixed (formerly Project Atlantis) as well as a large collection of games offered in partnership with leading educational game design companies through Brainpop’s GameUp are providing learning opportunities across the curriculum. I am passionate about game-based learning. I teach game design and development to middle school students at William Annin Middle School in Basking Ridge, N.J. My course revolves around the use of games in the classroom with a focus on students creating their own games. You can find out more about my class through my blog. In closing, I would like to provide you with an infographic that will visually portray the differences between gamification and game-based learning.

Games vs Game-based Learning vs Gamification Infographic - e-Learning Infographics

Games vs Game-based Learning vs Gamification Infographic – e-Learning Infographicshttp://elearninginfographics.com/games-vs-game-based-learning-vs-gamification-infographic/The Games vs Game-based Learning vs Gamification Infographic help organisations understand and appriciate the differences between these terms better.

Online gaming may boost school scores but social media is wasted time, study suggests - ABC News (Australian Broadcasting Corporation)

Online gaming may boost school scores but social media is wasted time, study suggests – ABC News (Australian Broadcasting Corporation)http://www.abc.net.au/news/2016-08-09/online-gaming-can-boost-school-scores/7703070Teenagers who regularly play online games are more likely to get better school scores, an Australian study suggests.

What is GBL (Game-Based Learning)? - EdTechReview™ (ETR)

What is GBL (Game-Based Learning)? – EdTechReview™ (ETR)http://edtechreview.in/dictionary/298-what-is-game-based-learningWhat is Game Based Learning? Game based learning (GBL) is a type of game play that has defined learning outcomes. Generally, GBL is designed to balance subject matter with gameplay and the ability of the player to retain and apply said subject matter to the real world.
Evolution of Game Based Learninghttp://www.tiki-toki.com/timeline/entry/504671/Evolution-of-Game-Based-Learning/Mavis Beacon Teaches Typing was released in 1989 and very quickly became the standard for computer and keyboarding classes across the country and all the way through the 1990s.…

Floors — Pixel Press

Floors — Pixel Presshttp://www.projectpixelpress.com/floors/Pixel Press Floors is changing the way we experience mobile games by letting anyone be the creator, publisher and player of their own video game. With the Pixel Press creator…

Game-Based Learning: What it is, Why it Works, and Where it's Going

Game-Based Learning: What it is, Why it Works, and Where it’s Goinghttp://www.newmedia.org/game-based-learning–what-it-is-why-it-works-and-where-its-going.htmlDeconstruct the fun in any good game, and it becomes clear that what makes it enjoyable is the built-in learning process.

Emily MacLean - MEd. : Games Based Learning and Gamification

Emily MacLean – MEd. : Games Based Learning and Gamificationhttp://emilymacleanmed.blogspot.hk/2015/11/games-based-learning-and-gamification.html It is no secret that video games captures the attention of young and old for hours upon hours. They are engaging, motivating and above all …

Superheros and Gamification | Teatech

Superheros and Gamification | Teatechhttp://www.rappino.com/2014/08/24/superheros-and-gamification/A few days ago, I read about a new gamified fitness app called Superhero Workout where you essentially workout, battle off aliens and save the world! After only completing the…
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